Last updated: July 18th, 2019

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Global Game Jam 2016

January 29-31 2016

Theme: Ritual

Team size: 3

Time limit: 48 hours

Software used: Unity, Aseprite, Garage Band

 

Brief description: 

Your god is angry and demands cider, and he wants it now! Bring bottles to the altar and walk around it to send your offering before it's too late. Be careful of Steve the thief. 

 

Genre: Party game, Local multiplayer

Platform: Windows, Macintosh

 

 

Role: Designer/Artist/Sound

 

  • Conceptualized design with the team.

  • Created & animated game assets - characters & objects.

  • Created sound effects.

  • Scripted animation states & sound effects into the game with Unity.

 

 

Links:

GGJam game's page

 

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